Ghost Franchise Wiki
Ghost Franchise Wiki
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This article contains major plot spoilers for the Ghost franchise.

These are the patch notes for Ghost of Yōtei. They describe what each patch (or update) changed about the game.

Version[]

1.011.000 (10/24/2025)[]

Size: 253.5 MB[note 1][1]

Performance and Stability
  • Fixed several crashes related to memory issues.
Gameplay
  • Fixed several rarely occurring mission blocking bugs.

1.010.000 (10/16/2025)[]

Size: 1.174 GB[note 1][2]

Performance and Stability
  • Fixed a rare crash that could happen when ray tracing is enabled.
  • Fixed a rare crash that could occur during “Poison and Lies” if the player backtracked to the fire in the building then walked towards Oyuki with the Nine Tails NPC following Atsu.
Gameplay
  • Fixed a bug that prevented the Black Ghost mask from being granted to players who purchased the Digital Deluxe Edition of Ghost of Yotei once they completed “To Catch a Spider”.
  • Fixed a permanent mission blocking bug that could happen in “Fighting Fire with Fire” due to the player not being guaranteed to have flash bombs during the flash bomb trainer.
  • Fixed a permanent mission blocking bug that could happen in “The Way of the Kusarigama” if the player warped into the mission during a specific point.
  • Fixed a permanent mission blocking bug that could happen in “The Tale of the Oni” if the player managed to avoid seeing the “armor upgrade” scene and then left the area.
  • Fixed a permanent mission blocking bug that could happen in “A Brokered Trust” if the player managed to complete part of the branching objectives and then goes and completes a different mission allowing the second branch to become available.
  • Fixed a permanent mission blocking bug that could happen in “Higashi Lumberyard” if the player saved and exited the game after interrogating the enemy but before defeating Saito’s soldiers
  • Fixed a permanent mission blocking bug that could happen in “Broken Horn Garrison” if the player died after killing all enemies and rescuing the prisoner but before the final conversation plays.
  • Fixed a permanent mission blocking bug that could happen in “The Kusarigama’s Shame” if the player created a campsite in mission critical stealth grass.
  • Fixed a permanent game blocking bug that could happen if the player climbed a tower in the Frontier, talked to an NPC, but then restarted from their last checkpoint.
  • Fixed a bug that could happen in “Encounters of the Wild” that would cause the fox to appear stuck if the player had reloaded their game after seeing the bear above the cave near the sanctuary.
  • Fixed a bug that would allow the player to change their loadout during the spar with Kiku in “A Wolf’s Pack”.
  • Fixed a bug where the player could become stuck in a permanent respawn loop if they jumped into a pit and died soon after completing an objective or mission.
Environment
  • Replaced a placeholder asset that had been along a major path in “The Kitsune’s Fate”.

1.009.000 (10/11/2025)[]

Size: 1.164 GB[note 1][3]

Performance and Stability
  • Fixed a rare crash that could happen during the Gambler’s Den mission when bears would appear and start attacking the group of Ronin and allies.
Gameplay
  • Fixed a bug where the horse would continue running past Atsu after being called.
  • Fixed a bug in “A Memory of Impressions” that could cause the current save file to become blocked if the player reloads a certain checkpoint after having timeswapped between the past and present.
  • Removed a second Zeni-hajiki table that would appear and prevent coins from being visible after acquiring the Dragonfly Armor.
  • Fixed a bug during the Gambler’s Den mission where Atsu could die when inspecting the jar, causing the mission to be blocked.
  • Fixed a bug in “The Kitsune’s Fate” where Atsu could become stuck in the hallucination state, causing Oyuki to become stuck in place, blocking the mission and preventing the game menus from being accessed.
  • Fixed a bug in “Spirits of Teshio Ridge” where the player could become stuck looking at the cave instead of the Red Crane Inn during the spyglass survey.
  • Fixed a bug in “Master of the Shamisen” that could cause the mission to become blocked if Ghost of Yotei was closed and reopened during the final cutscene of the mission.
  • Fixed a bug in “A Memory of Spring” that would cause the memory to automatically trigger when traveling to the location, creating a “Return to Tale” infinite loop.

1.008.000 (10/4/2025)[]

Size: 1.141 GB[note 1][4]

Performance and Stability
  • Fixed a rare crash that could happen during a Wolf Den mission in Gun Valley.
  • Fixed a rare crash that could happen when moving the camera around during combat while using the lock-on feature.
  • Fixed a crash that could cause Ghost of Yotei to crash after sitting idle for more than 1 hour.
Gameplay
  • Fixed a permanent mission blocking bug that could happen in “A Fiery Consequence” when the player enters the Matsumae through the side entrance but then quickly leaves to start a different mission.
Environment
  • Updated art assets on Frontier Valley shrine preventing them from disappearing before Atsu could interact with it and also changed to the correct art assets once the shrine had been honored.
UI/UX
  • Fixed a bug where the Frontier’s letterbox bars would overlap with Photo Mode UI.

1.007.000 (10/2/2025)[]

Size: ?[note 1][5]

  • Fixed a rare stability issue.
  • Updated certain asset textures.

1.006.000 (10/1/2025)[]

Size: 4.863 GB[note 1][5]

Performance and Stability
  • Multiple improvements to environmental rendering performance.
  • Fixed issues affecting Ray Tracing Mode lighting consistency and performance.
  • Changes to improve performance and stability while in photomode.
  • Various improvements to performance in missions with high character counts.
  • Resolved uncommon crashes when playing or idling for long periods of time.
  • Fixed rare crashes related to loading certain saves.
Gameplay
  • Audio fixes to allow impact sound effects to correctly match surface types.
  • Fixes several bugs in mini games like bamboo chop and Zeni Hajiki.
  • Fixed an occasional long delay when starting buddy grapple pull.
  • Fixed pumpkins appearing transparent during the kunai training mission.
  • Fixed interrogation camera transitions to avoid popping between angles.
  • General camera improvements for world navigation and when using tools in combat.
  • Improvements camera behavior while engaged in combat, especially in optional camera modes.
  • Fixes various bugs and exploits during duels.
  • Various balance adjustments to weapons and charms, especially related to late game content.
  • Various balance adjustments and bug fixes related to Lethal difficulty.
  • Fixed bugs related to picking and throwing dropped weapons.
  • Balance adjustments and bug fixes to stealth kills with weapons other than the katana.
  • Fixed bugs with mission dialogue being cut short due to player or NPC actions.
  • Fixed several bugs in missions that players could perceive as blocking progress.
  • Various mission area improvements to help with mission flow and easier navigation.
  • Limit puzzle clues in some difficulty levels.
  • Prevent the horse from interrupting certain missions objectives or cutscenes.
  • Removed the ability to decapitate bounty capture targets.
  • Fixes a bug causing Standoff to select far away enemies.
  • Various adjustments and balance changes to wolf abilities, such as when fighting enemy leaders.
  • Prevent systemic enemies from appearing when the player is following foxes.
  • Added the ability for the player to open photomode (via R1) during certain stages when camping.
  • Various economy and loot balance changes to common metals.
  • Improved enemy responses to player actions in combat scenarios.
  • Reduced the occurrence of tutorials when camping.
  • Improved behavior of Saito's men hunting for Atsu in the open world.
Animation
  • Improved intro and exit transitions for some cinematics to present a better and more emotional experience.
  • Fixed multiple instances of armor blocking camera shots during cutscenes.
  • Fixes to prevent geometry fading or popping at incorrect times in cutscenes.
  • Fixes for cutscene animation artifacts.
  • Fixes multiple instances of weapons appearing incorrectly during cutscenes.
  • Fixes characters improperly appearing in some cutscenes.
  • Improvements to character expressions and emotions during some cutscenes.
  • Updated various NPC animations and voice lines to make characters behave more naturally.
  • Updated the intro and exit animations for katana attacks so they feel more natural.
  • Updating foot matching across animations to better match characters’ feet to the ground.
  • Added new into and exit animations to improve transitions smoothness in foot matching and posture.
  • Improved animations for the coal throwing game used in weapon training.
  • Fixed a bug that allowed dogs and other animals to play incorrect hunt animations.
  • Fixed various NPC animations that would play incorrectly during missions.
  • Improved the animation for the Brute enemy grabbing Atsu and throwing her down on the ground.
  • Improving various weapon draw and stow animations to reduce clipping.
Environment
  • Improved onsen environmental assets, layout, set dressing and world interaction to provide more unique experiences for each onsen.
  • Improving appearance and performance of some flower types.
  • Improved the look of erosion and details in mountain ranges seen across the world.
  • Improved various textures in caves to bring up level of detail and eliminate seams and some artifacting.
  • Updated lower levels of detail on various tree assets around the world to prevent visual popping when the player is navigating around locations.
  • Updated deep snow blending to better conceal characters and also improve the look of snow on other assets.
  • Improvements and optimization across many assets throughout the game to improve performance.
  • Improved textures and assets within various caves and dens across the game for general quality polish.
  • Tweaked assets across the entire game to fix issues with objects floating above the ground.
UI/UX
  • Fixed photomode flashes and bright glow when rapidly changing the time of day.
  • General improvements to the photomode menu UI and navigation.
  • Fixed bugs in mini games related to alternative controller schemes.
  • Fixed various bugs in spyglass.
  • Fixed conflicting UI elements in various menus and the map.
  • Fixed text overflowing in Large Text mode in various languages.
  • Fixed text overlap with the Key Items list and objective cards with multiple rewards.
  • Adjusted the position of certain UI elements, such as the Charm Level icon.
  • Fixed or improved icons for multiple cosmetics and skills.
  • Updated skill videos and allow colored glints for clearer instruction.
  • Fixed UI elements to avoid overlapping in various cases like duels.
  • Fixed a bug with items on the travelers map appearing incorrectly.
  • Updated the UI marker shaders, animation and size to improve legibility.
  • Fixed a bug where the loadout trainer inappropriately.
  • Modified bloom in the spyglass to improve visibility in bright scenes.
  • Reduced the number of pop-ups at the start of the game for a smoother experience for players with bonus content.
  • Improved various UI elements at vendors.
  • Fixed bugs related to loading and popping in menus.
  • Updated trophy and activity art.
  • Improved the appearance of some elements on the map.
  • Fixed the naming of some inventory items.
  • Added options to photomode.

References and Notes[]

References[]

  1. 1.011 patch notes on Sucker Punch's website
  2. 1.010 patch notes on Sucker Punch's website (archive)
  3. 1.009 patch notes on Sucker Punch's website (archive)
  4. 1.008 patch notes on Sucker Punch's website (archive)
  5. 5.0 5.1 Day 1 patch notes on Sucker Punch's website (includes 1.006 and 1.007) (archive)

Notes[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 File size noted on a North American PlayStation 5 Pro.